The concept behind the memory squeeze, which is classified among the list for the pseudo squeezes, is when the declarer knows, perceives, or notices that one of the opposing players has forgotten, has not remembered, perhaps even mis-counted the number of the exact played cards of a particular suit.

The declarer, upon this realization, uses this inattentiveness, this failure of the opposing player to his advantage in order to fulfill the contract or to win that one additional, and even perhaps undeserved trick.

Although not legally a play technique resulting in a form of a qualifiable squeeze this feature is presented among the listed legal and defined squeezes on this site for the benefit of the student of the game of bridge. Several publications include this particular squeeze such as the publication Bridge Squeezes Complete of Winning End Play Strategy authored by Mr. Clyde E. Love in the year 1959.

A basic illustration of a memory squeeze is presented below.

North
K
3
 
(immaterial)
East
A
A
South
?
K
 

The declarer is South and has won the 10th trick in the dummy. South plays the 3 from the dummy. At this point in the play, on the 11th trick, East realizes that the declarer has the last Heart. However, East has not been paying attention, has completely forgotten, and/or has not been counting the pips in the Heart suit. As a result East is unable to know with certainty whether the 3, played from the dummy, will win the trick or whether the Heart held by the declarer will win the trick.

The situation is such that East realizes that if the 3 wins the trick, then the last trick will be played by leading the last card in the dummy. If, however, the Heart held by the declarer wins the trick, then the lead to the last trick will come from the hand of the declarer.

The main aspect of the memory squeeze is such that if East guesses correctly then East will win the 13th trick. However, if East guesses incorrectly, then the declarer will take the last two tricks.

 

 

If you wish to include this feature, or any other feature, of the game of bridge in your partnership agreement, then please make certain that the concept is understood by both partners. Be aware whether or not the feature is alertable or not and whether an announcement should or must be made. Check with the governing body and/or the bridge district and/or the bridge unit prior to the game to establish the guidelines applied. Please include the particular feature on your convention card in order that your opponents are also aware of this feature during the bidding process, since this information must be made known to them according to the Laws of Duplicate Contract Bridge. We do not always include the procedure regarding Alerts and/or Announcements, since these regulations are changed and revised during time by the governing body. It is our intention only to present the information as concisely and as accurately as possible.

 


     
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